Light Land

An interactive skateboarding game using Arduino Uno, IMU Sensor and Processing.

THE BRIEF

The Brief given to us during my Master of Interaction Design Lab & Studio was to design a motion-triggered interactive experience for temporary installation in Sydenham Skatepark in Sydney. The experience should be enjoyed by the general public, and could include skateboarders, scooters, bystanders, or otherwise. The design should include sound, visuals and/or lighting, and it must aesthetically display content based on skater movement.

Through extensive user research and keeping in mind site affordances and constraints, we decided to draw upon research findings in play theory to design an interactive game that teaches young girls the fundamental skills of skateboarding in a fun, low-pressure and playful environment. 

 

OUR PROBLEM STATEMENT

β€œTo design an interactive experience
that utilises playful teaching tools which
guides and inspires girls to learn skateboarding.”

 

SITE CHARACTERISTICS, AFFORDANCES & CONSTRAINTS

Basic Map Sydenham Green Skate Park (2).jpg
Map+of+Sydenham.jpg

INITIAL SKETCHES

LocationMapping.jpg
SydenhamSkateparkRamp.jpg
GameBoardSketch.jpg
GameLayoutSketch.jpg
ArduinoSketch.jpg
ArduinoComponentsSketch.jpg

CREATING THE SKATEBOARDS

ArduinoSupplies.jpg
MeMakingSkateboard.JPG
LED_iteration_process_1.gif
UndertheSkateboards.jpg
 

THE FINAL CONCEPT

How it Works

Skater inputs are measured with an IMU sensor mounted underneath the skateboard. The IMU (Inertial Measurement Unit) is a 9-axis sensor that measures orientation, velocity, and gravitational forces by combining accelerometer, gyroscope and magnetometer.

This is processed in the Arduino Uno which maps the skater movement to the corresponding coloured output. This is reflected in the lights of the LED strips mounted underneath skateboard.

 

Watch the Video

See the game in action from the Skate Fair at Sydenham Skatepark!

 
 

RESULT

The result is a custom-made interactive skateboarding game that teaches younger skaters fundamental skills in a fun, playful environment.

Light Land has been featured at several events in and around the Sydney area, including Electro.Sk8, in which you can view the full program here.

TOOLS

The tools used for this project are Processing (P3), Arduino Uno, IMU Sensor, LED strips, Skateboards and Game Button.

I worked on this project as part of a team during my capstone unit for my Master of Interaction Design at University of Sydney.

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